oathbreaker paladin gods

You’re a rogue warrior, and you’ve done bad things in the past. The Oathbreaker can use finesse weapons just fine, but they tend to synergize worse with the Paladin’s abilities. Bestow Curse can make powerful opponents complete laughingstocks, and make them more liable to being crowd controlled. Admittedly, it’s going to be hard to fit one into a campaign… And if you end up fighting dangerous undead, you aren’t making many friends. Because they can’t run towards you, you can use this to form a wall between Martial enemies with low Wisdom and your caster backline. There are some diamonds in the rough here, but you’ll probably find yourself looking to the Paladin spell list more often than not. Your email address will not be published. A necromancer, or an Undead with Dispel Magic, could free it in the middle of the night and wipe the party. The disadvantage on attack rolls is a nice Blink effect; You cloak yourself and any allies in shadow and most enemies will have additional trouble landing hits. Keep in mind what the light level is like in the encounter. I have a player who is played an Oath of Vengeance Paladin and then he saw the Oathbreaker abilities and liked them. the GM can force a player to become an Oath breaker if they constantly stray from their Oath with no remorse. Against creatures with pitiful Wisdom Saves, Crown of Madness could become something powerful. So, that’s nice! The other problem is that it does nothing in non-Undead encounters. At 18th level, the range of this aura increases to 30 feet. An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. Finally, Contagion and Dominate Person both have the potential to single-handedly (or… single-spelledly?) Not that having an escape option is a bad thing, but you could do better. Nothing wrong with having a situational ability, as long as there’s another option. Overall, a rather impressive ability. But, did you know, there are also a few evil classes in there? […], Ready for a new take on religious fervor in 5E? Just… Try to not take Protection as your fighting style, since you’d much rather use your reaction to damage those who harmed you. However, since they attack and then they can move away from people… You won’t find much use out of it. Looks like you're using new Reddit on an old browser. And now you’re here to adventure and destroy planets. The Dread Lord ability is a rather complex capstone for Oathbreaker Paladin. So, this right here does three things. Ah, I see. Darkvision’s pretty important here. An impenitent paladin might be forced to abandon their class and adopt another, such as the Oathbreaker. The Oathbreaker Paladin is possibly one of the best DPS options for the Paladin class. It's nice to see people going along with it. Whatever light burned in the paladin's heart has been extinguished. And hey, you can buff your undead army made from Animate Dead and Control Undead. And now you’re here to adventure and destroy planets. This cloak is only once per day, however. The Oathbreaker is a Paladin with no moral compass, and is thus not beholden to any creed. Or you can have your allies block them off. If an 80% chance of not hitting your party sounds good in a situation, toss out a Confusion. are huge. In those cases… Well, this ends up being a useless ability. The Paladin’s reaction options are few and far between, so having a ranged damage infliction option could be useful. As an action, you target one undead creature you can see within 30 feet of you. Goddess of War and Death sounds like a badass one to go for, ours is aimed at Bhaal mostly because I gained a plus to my knowledge roles about Bhaal due to having played so much Baldurs Gate and us starting in the Bhaal campaign. Similarly, your Natural Athlete and Stone’s Endurance features will let you barrel through enemies with ease. Otherwise, you probably have better options. Your allies aren’t going to love you though as you’re not really providing anything team-related they may expect from any other Paladin. The target must make a Wisdom saving throw. The defining characteristic of a paladin was their oath, which most frequently called upon a paladin to battle the forces of evil and to defend justice wherever they could. In a system where the best damage boost (+10) gives you a -5 penalty to hit, a +5 to damage for free is rather fantastic. Confusion isn’t a bad choice, if you can land it on more than one person.

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